COURSE DESCRIPTION:
This foundational course provides students with the knowledge and skills
to explore and demonstrate a range of fundamental Art and Design
principles, production processes as well as materials and visualization
skills appropriate to introductory study in 3D art and design. The
course encompasses a diverse range of practices from designer-makers
(such as fashion designers, jewelers and product designers) to
conceptual sculptors and installation artists. Through practical
projects, this course will engage with a variety of media and encourage
students to think ‘spatially’. Principles such as balance, form,
function, ergonomics, scale, and repetition and their relationship to 3D
will be explored alongside strategies of making. Students will also
explore the relationships between Artist / Audience and Designer /
Consumer, allowing this course to be equally relevant to students from
studio and non-studio arts backgrounds.
SUMMARY OF COURSE CONTENT:

Students will tackle a variety of briefs
ranging in complexity and time scales. Initial projects will be heavily
directed and structured in order to provide a clear framework for
researching, developing and presenting creative work within 3D
disciplines. An emphasis is placed on the relationship between 2D
Drawing and the creation of 3D forms.

Following an initial diagnostic series of
projects, which introduce students to practical skills and techniques
across a variety of media, students will explore a self-motivated
enquiry and determine their own brief within one of the 3D design areas.
Example of areas might include lifestyle products, from accessories,
tableware, lighting, furniture, fashion products to wearables as well as
sculptural fine art and public art outcomes. Students will execute
in-depth primary, secondary and market / contextual research in order to
create individual and innovative responses within their chosen area,
which convey a visual and conceptual continuity demonstrating a
sophisticated use of materials.

 
LEARNING OUTCOMES:

Demonstrate
a range of both primary and secondary research strategies and
effectively apply them in response to a specific brief or problem.

Demonstrate the ability to engage with a
variety of development processes and strategies of making, which enable
the logical progression through the interlinked stages of the creative
process; research, idea generation, development and resolution.

Demonstrate technical proficiency in the knowledge of techniques and material and evidence an ability to use them creatively.

Demonstrate an ability to analyze and
evaluate both the individual creative process and importantly the work
and practice of other professional artists and designers.